NeetMeat DevLog - Day 2
Day 2 Fellas!!
What was done in day 2? Well, from now on coding progress gets a bit slower. It's monday, normal day job is on, which means only half as much time as yesterday. Alex provided me with some nice animations for our main character. He could run now and it was animated (yay!). Time for more of these zombies to test out if 100 Zombies would fuck up the frame rate and it worked like a charm. Next Point on the list: Punch some zombies! Aaaaand after about two hours of coding and having an existential crisis because that took way longer than it should: Taaadaaaa! You could wind up the attack and punch the zombies. They took damage, get knocked back and they cease to exist when you punch them long enough. Good progression so far.
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NeetMeat
An action-rougelike set in a zombie apokalypse
Status | Released |
Author | OutburstCursed |
Genre | Action |
Tags | 2D, Seven Day Roguelike Challenge, Action RPG, Roguelike, Zombies |
More posts
- NeetMeat DevLog - ReleaseMar 07, 2020
- NeetMeat DevLog - 14 Hours to goMar 07, 2020
- NeetMeat DevLog - Day 5Mar 05, 2020
- NeetMeat DevLog - Day 4Mar 05, 2020
- NeetMeat DevLog - Day 3Mar 05, 2020
- NeetMeat Announcement/DevLogMar 05, 2020
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