NeetMeat DevLog - Day 3


Day 3! It's nearly halftime!

Soo, on my to-do list was the map generation. So I coded a map generation system which was still simple and grid based, but could work for the final version. Still far away from the final version, but it was enough for the purpose of testing. Alex took the day off, so there were no new art works (except that beatiful car I created, that I labelled as "car" because I was scared no one would recognized it as a car). At the end of the evening we sat together and decided, that the artwork was too detailed to polish it in time. 

So the plan for day 4: OVERHAUL THE COMPLETE FUCKING ARTSTYLE!! (yay!)

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