NeetMeat DevLog - 14 Hours to go
14 hours to go for us!
Our journey is going to an end. I initially planned to write the DevLog about 7 hours ago, but I was way too tired write anything up. Honestly I'm a bit afraid to look into the code of "tired-Jason" and see what crap I wrote yesterday.
But yeah: Overall yesterday was a blast! The core game is finally finished. We have all our important "game-critical" elements finished and now we have to polish, polish, polish.
Yesterday was all about frame rate optimization, first bug fixes and implementing the final machanics.
Here a quick list of new features:
- Soundtrack added
- Staminasystem and Sprinting added
- Bossfight added
- Item Progression added, so the player can get stronger during a run
In 14 hours our game will finally release and see day light! I will write up a final devLog then. So see you guys in 14 hours! :)
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NeetMeat
An action-rougelike set in a zombie apokalypse
Status | Released |
Author | OutburstCursed |
Genre | Action |
Tags | 2D, Seven Day Roguelike Challenge, Action RPG, Roguelike, Zombies |
More posts
- NeetMeat DevLog - ReleaseMar 07, 2020
- NeetMeat DevLog - Day 5Mar 05, 2020
- NeetMeat DevLog - Day 4Mar 05, 2020
- NeetMeat DevLog - Day 3Mar 05, 2020
- NeetMeat DevLog - Day 2Mar 05, 2020
- NeetMeat Announcement/DevLogMar 05, 2020
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