NeetMeat DevLog - Day 5
The end is near! Day 5 of our seven day journey!
Today was another productive day! A bit of new artwork was done by Alex today. We have a cannon for level progression, more buildings (which I didn't implemented yet) and other fun stuff I don't want to spoil ;)
I finally finished the game loop (I know, a bit late on day 5), but hey I spend one hour today to write the whole devLog of the last 4 days!
So now there is a losing and a winning condition, but the winning condition is not really winning since you just cycle through two different generated levels which get a bit harder each time.
Oh and a really important feature that one of my game testers recommend me was to make buildings transparent as soon as something is
behind it. Done!
On the other hand... A lot of bugs and unpolished features were implemented today. There is a lot to repair and polish in the next two days and tomorrow could be an all-nighter with finally having a "real" winning condition in the form of a boss fight and a item system which makes the player stronger during a run (like in The Binding of Isaac).
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NeetMeat
An action-rougelike set in a zombie apokalypse
Status | Released |
Author | OutburstCursed |
Genre | Action |
Tags | 2D, Seven Day Roguelike Challenge, Action RPG, Roguelike, Zombies |
More posts
- NeetMeat DevLog - ReleaseMar 07, 2020
- NeetMeat DevLog - 14 Hours to goMar 07, 2020
- NeetMeat DevLog - Day 4Mar 05, 2020
- NeetMeat DevLog - Day 3Mar 05, 2020
- NeetMeat DevLog - Day 2Mar 05, 2020
- NeetMeat Announcement/DevLogMar 05, 2020
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